Wednesday, November 21, 2001
Or, to put it another way, not only has my consumption of Making Out novels reached an near-psychotic level (Book 9 and counting), but I am now organising an underground railroad for the damn things. As it is finished, each book is transported to a second location where it will be covertly enjoyed by speical interest groups, then ultimately passed over to Oxford for study. The things are like gold dust, I tell you.

Deprived for the moment of "Nina Shapes Up", I have been compelled to return to "From Barbie to Mortal Kombat" (ed. Cassell and Jenkins), a series of articles and interviews of the relationship of women and computer games. Interesting stuff, although it's rather depressing to realise that "Barbie Fashion Designer", the first big-selling game for girls, was also to my knowledge the last big-selling game for girls. Is the idea of computer gaming tailored to young women fundamentally flawed, or are people just not doing it right? Try Gamegirlz.com to see what they think, or these two articles on gendered approaches to gaming. Jenkins' own postscript, written after Purple Moon Games failed to fulfil its early promise, is an interesting read, also.

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